Tuesday, November 2, 2010
High Res Imagery
Image Two:
Image Three:
Requirements for hand in also include 3 high res images that present our projects. For my 3 I decided to do something a bit better than just taking screen shots of frames. Instead I took certain frames from the project and compiled them together to create 3 interesting images that depict a part of the narrative in my story. I have arranged them sort of in the style of a comic book which fits well with my aesthetic and overall project. The 3 sections of narrative I decided to show are taken 1 from the start, 1 from the middle and 1 from the end. So that I don't go and ruin the story, I have ensured that all the imagery used contains no spoiler but rather offers a sense of mystery and intrigue. I'd like to think the viewer would ask "What is going on here?" to which they can read/watch the story to find out.
Couple more Posters
I wanted to do something a little different so with this one I thought it could be nice to show the contrast of the two sides, happiness and anger. I originally had it with full body shots included of Franklin but I thought this looked to busy so I simplified it to just his head which looks heaps better. Then to add a little something extra I have used a psychology pattern in the background. One of those things where they ask you what do you see. Reasoning for that is because the story revolves around Franklin's mind and dealing with his problems of emotion.
This one I quite like as well. Its a contrast of the two worlds in the story, his dark and light side. On the light side is where he meets his inner conscience and comes to deal with his anger. Then he falls to the lower level to where he comes face to face with his inner monster. This is a depiction of that.
Monday, November 1, 2010
Sunday, October 31, 2010
Video Progress and a New Idea
Aaaand to other news, a new idea. I have decided to go ahead with the making of a book to go along with the video. So I'll have a physical edited for book version, then the same story but animated as my video. All my art is vectorized so it shouldn't be too hard to do, I will start on that now and hopefully be done by midday tomorrow so that I can go get it printed with plenty of time to spare. See how it goes.
Saturday, October 30, 2010
First Poster
Friday, October 29, 2010
Rough Cut, Check!
So to sum up the day I am now at the stage of a rough cut which is very good news. Over the weekend I will edit this and start thinking of some ideas for my images and poster, the other requirements for hand in.
Thursday, October 28, 2010
Decision
The artwork/animation is coming along nicely for this which is good. I have been hard at work updating each of my frames as the line work was a bit shoddy previous. As a game this wouldn't have been noticeable but now that the art is the project, its at the fore front so it has to be as good as I can possibly get it.
Tuesday, October 26, 2010
Update before Doug
Monday, October 25, 2010
New Artwork
Saturday, October 23, 2010
Upgrade List - What I need
Memory Sequences:
Memory 1
Positive Image - Sheep
Greyed out Franklin
Memory 2
Negative Image
Greyed out Franklin
Positive Image – A young hurt Franklin, skateboard accident
Memory 3
Negative Image – Coloured Lucas, shows he made the team over Franklin
Greyed out Franklin
Positive Image – Shaking hands with Lucas. Franklin should have been happy for him.
Other: Demon (negative emotion), Scale size of Franklin in Final Sequence
Animation: SC - Start Cinematic, FC - Final Cinematic, ES - Ending Sequence
Franklin with Butterfly? – SC (dependent on whether I still have an editable butterfly)
Scenes of Franklin repeatedly bullied – SC
Franklins emotions stir out of control - SC
Inner Monster's Negative Energy - FC
Franklins Hand – FC
Clouds of Inner Monster running away – FC
Inner Monster Lunging – ES
Franklins Positive Strike on Inner Monster / Inner Monster reaction – ES
The Inner Monster's Demise - ES
Friday, October 22, 2010
Goodbye Game, What now?
OK so talking with Doug today its been decided that the game play aspect of my project is to be scrapped. Instead, I will spend the next week focusing on what was selling my game, the artwork. I will upgrade this and turn that into my final project.
With this being quite the drastic shift, I've had a lot of thinking to do today. My plan of attack is somewhat as follows.
With the artwork I currently have:
1) Backstory - This explains Franklin's character, where he's come from to what has happened to him with the release of his inner monster and his current location, being stuck within his own mind having lost control over his physical self to his inner monster. My plan here is just to refine the artwork and perhaps think about animating a few more parts of it. Currently I just have the frame describing his growing up animated, and then some few frames during the scene of him within his mind are stitched together, these are animated in that they fade in and out from each other.
2) Final Cinematic Sequence - This is split up into two parts. It shows Franklin confronting his inner monster. He is filled with confidence and feeling very positive, the inner monster has lost. In part 1 the monster realizes his defeat and makes a run. In part 2 after Franklin catches him in the bonus level, he is defeated by Franklin and Franklin returns to the real world. With this I plan to upgrade the artwork as not all frames are as good as each other, and ill likely animate a few to keep it in line with the style of the backstory.
3) Memory Sequences - These are the sequences that played out after each level was won. They show Franklin identifying the cause of his anger which in turn releases the negative energy which Franklin is to cleanse to move onto the next level.
This was the area I spent a lot of time thinking about today. What was brought up in the talk was that the negative energy part needed work. I myself, was also never really happy with how Franklin went about cleansing the negative energy. This part which is of great importance to the game, played out rather quick and with not much thought. To solve both these things, I came up with this:
After identifying the cause of his anger, Franklin then looks at the bigger picture - This picture being the one highlighting the negative cause of his anger.
For the first memory it is him being teased by the bullies at school for not being allowed to watch the TV show. For the second, his parents denying him a skateboard deeming it too dangerous sport and for the third, him being isolated, feeling resentment towards his friend for being accepted into the school soccer team over him.
Frame zooms in, Franklin breaks down the picture, looking at his negative feelings and then contrasting them with the positive side which he can now see, being older, that much the wiser.
Memory 1:
Positive
- His peers were sheep. People were following other people, liking the show only because they did.
- Stripping away the nostalgia, the show appears quite different. It's not that great. His parents knew this, viewing it from their own experience, objectively and unfiltered. The show was no good for him.
Negative
- He was the only one in the whole school not allowed to watch it. He was teased by
- It was not too violent! It's awesome, Captain Awesome! His parents were being unfair!
Memory 2:
Positive
- His parents were just being protective as parents do. If anything, it just shows they cared.
- Nowadays it would be fine, but back then being so young, he could have been hurt.
Negative
- "You think you know what's good for me? I know!"
- "It's not too dangerous!"
Memory 3:
Positive
- A true friend would have been happy for the other, at the end of the day the better man won.
- Franklin was at fault, being incredibly unsportsmanlike.
Negative
- He didn't even want the position on the team, not like Franklin did!
- "What a rip off! He always gets everything!"
In terms of artwork for this I would have 3 scenes for each. 1 to show the negative, which is those frames I have already. Then 2 more each to show the positive.
Memory 1 - 1 scene shows his peers turning into sheep, hopping about. 1 scene focussed on the TV show, average show.
Memory 2 - 1 scene about being protective, 1 to show what could have happened. He could have been hurt, being so young.
Memory 3 - 1 scene of him congratulating his friend Lucas, 1 depicting his being unsportsmanlike.
Once Franklin has then looked to the positive side to the situation, a Dark Franklin of the Franklin depicted in the negative picture, i.e Age 5, 7 and 10, will be released from the picture, exposed. Franklin's positivity/confidence will see it cleansed (it will fade out). I decided to use "Negative Emotion" as the fuel that created the inner monster rather than "Negative Energy", I think emotion makes it easier to understand and it allows me to use monster characters to depict it, which is more in style of everything else rather than floating orbs as I've got it currently. An alternative to this is to just have Dark Anger monsters released rather than dark Franklin's. You could consider these "minions" of sorts to the inner monster.
So that's what I'm looking at for artwork. But the problem I still don't know how to get round is showing the gameplay/levels with this no longer being a game. Gameplay was the part where I failed in making the game so I don't know how to move forward with this, if I even look at this part. Or do I concentrate only on the parts above. Then I'm still a bit lost as to how to present this. With the stuff above being sequences, I guess a video would be one way? Or as a series of animatic like sequences? Or then to keep it in the style of how the backstory is now where players or now readers, read it like a book, going through it at their own pace and clicking the button to move to the next frame.
Sunday, October 10, 2010
Coding coding coding...
Thursday, October 7, 2010
Final Cinematic Artwork
Tuesday, October 5, 2010
Progress Check Response
Sunday, October 3, 2010
Final Backgrounds
Friday, October 1, 2010
Plan for Progress Check
Wednesday, September 29, 2010
Title/Control Screen and Act Screens
Sunday, September 26, 2010
More Artwork
Monday, September 20, 2010
Franklin - Playable Character Art
Wednesday, September 15, 2010
Tuesday, September 14, 2010
Playing with Background Imagery...
Playing with Background Imagery...
Monday, September 13, 2010
Thoughts on Added Gameplay Element
- I think picking one and doing it well could go a long way.
- I also think that if you slimed and simplified them down, they could all be included and then you get meta game emerging between the various choices of powerups, their costs and rewards/etc which adds a mega level of depth, but could easily distract.
- Arguably it could only be pulled off if you spent a good chunk of time .. making them work together harmoniously .. dumb it out to non context and ask yourself do they all simply allow him to go in a straight line? Which your first 3 more or less fit into that category, therefore I don’t think they work differently
- The 3rd could be interesting; I would argue it could be a pickup in difficult levels, therefore controlling its use, or perhaps a reward for achieving a particular milestone, the one mulligan per 5 levels or w/e.
Addition to Gameplay
Thursday, September 9, 2010
Franklin Sketches - For playable character
Wednesday, September 8, 2010
Final Cinematic - Extra?
Final Cinematic
Tuesday, September 7, 2010
Beginning Cinematic - Prior to gameplay start
This is how it goes, I will storyboard this up shortly and post that up to.
- Franklin wakes up in his mind.
- Confused, he looks around. "Where am I?"
- Moving about, "Hello!!! Anybody?!?!", he shouts.
- A transparent figure begins to appear. Franklin stands mezmorized. "....Wha...What's going on!?"...
- The figure materializes. It's.......him?
- "Stay calm Franklin, I am your inner conscience. You want to know where you are, your within your own mind".
- Franklin looks at conscience concerned..."What?!" "Allow me to explain", replies conscience.
- "This negative energy comes from the anger you have felt throughout your years. Instead of dealing with your anger, you suppressed it and now those feelings have spawned the monster who has taken control over your physical self".
- "Fear not though, as I know how you can regain control. You must travel through your mind and cleanse the negative energy that fuels this monster".
- "To expose the negative energy you must identify the reasoning behind your anger you have felt. You must revisit specific memories of your past, each of which had an impact on you". Franklin stares blankly...
- "Good luck Franklin, Go now before all is lost!". A portal is opened beneath him, Franklin falls through.
Plan of Attack
Game Make-Up:
- My logo video
- Main menu
- Start Game
- Controls
- Back to main menu
- Back Story Cinematic
- Beginning Cinematic (prior to game play)
- Act 1 Screen
- Level 1
- Cleanse Cinematic
- Act 2 Screen
- Level 2
- Cleanse Cinematic
- Act 3 Screen
- Level 3
- Cleanse Cinematic
- Final Cinematic
Timetable: (Rough)
I will aim to complete the game by October 12th, giving me 3 weeks after this date to produce the documentation and to fix any bugs/add any extra material to the game. This gives me 5 weeks from today, 7th September.
Week 1 - Finish Game Engine, Back Story Cinematic, Artwork.
Week 2 - Beginning Cinematic, Artwork.
Week 3 - Level Design, More artwork if required.
Week 4 - Cleanse movies, Final Cinematic.
Week 5 - Put together.
Artwork Required:
- Menu Screen -> Monsters/Negative Energy?
- Control Screen
- Back Story Cinematic - Approx 15 frames.
- Beginning Cinematic - Approx 12 Frames.
- Act 1 Screen -> Franklin 5 yrs.
- Act 2 Screen -> Franklin 7 yrs.
- Act 3 Screen -> Franklin 10 yrs.
- Levels:
* Lvl 1 Pickups
* Lvl 2 Pickups
* Lvl 3 Pickups
* Lvl 1 Background
* Lvl 2 Background
* Lvl 3 Background
* Lvl 1 Obstacles
* Lvl 2 Obstacles
* Lvl 3 Obstacles
* Franklin Animations (For key movements up, down, left, right)
- Cleanse Movies (Includes: Mental Images, Negative Energy, Positive Energy, Memory Stills)
* Lvl 1
* Lvl 2
* Lvl 3
- Final Cinematic - Yet to be determined. Am thinking of a way to simplify this to avoid running out of time.
Monday, September 6, 2010
Change to Back Story Storyboard
Sunday, September 5, 2010
Friday, September 3, 2010
Game Engine
Tuesday, August 31, 2010
Change to Gameplay
Monday, August 30, 2010
Narrative Update
Experiences that create the negative energy within Franklin:
Beginning of game: Age 13
Status – Franklin has just begun college, looking forward to a fresh start on things. He is soon repeatedly picked on by a school jock. Later he trips Franklin in the corridor, enough is enough! Having been bullied enough at his last school, Franklin goes into a rage. Getting up he then hits the jock and storms out to the playground. Memories of his past bullying flood his mind and his anger builds; his inner monster soon consumes him.
Level One: Age 5
Verbal Conflict – Teased at school for having not seen then popular cartoon “Captain Awesome”, a super-hero TV series. Franklin’s parents didn’t want him exposed to violence as depicted with Captain Awesome fighting the bad guys. Franklin’s anger comes from not liking the other children teasing him and his parents for not letting him watch the show.
Memory Picture: Captain Awesome programme title screen.
Level Two: Age 7
Feud – For his 7th Birthday, Franklin wanted a skateboard. Franklin liked watching kids skate in the playground. He was amazed at the cool looking tricks they could do and he wanted to learn. He wasn’t allowed though, his parents found skateboarding too dangerous. All Franklin could do was sit on the sidelines and watch in awe, leading him to resent his parents.
Memory Picture: Presents including a skateboard with a ribbon on it.
Level Three: Age 10
Relationship – Franklin wants to try out for the soccer team and asks for support from one of his friends. He gets him to try out with him only the end result is his friend gets picked for the team and he doesn’t. Franklin feels ripped off and some resentment towards his friend. He didn’t even want to try out and yet he’s the one that got picked. “He always gets everything!”...
Memory Picture: Franklin in soccer uniform.
What happens next? Final Cinematic - Draft.
In completing these 3 levels, Franklin’s inner monster controlling him will appear for him to face. Now knowing how to deal with his anger, Franklin wastes no time in sorting it out. Dodging the monsters attacks, Franklin breaks through the monster being filled with only positive energy. Surroundings fade to white, the monsters world falls apart. Franklin wakes up on the school playground. The bell rings and feeling good about himself and life, Franklin walks to class.Saturday, August 28, 2010
Quotes of Relevance
“When you are angry, and you suffer, please go
back and inspect very deeply the content, the nature
of your perceptions. If you are capable of removing
the wrong perception, peace and happiness will
be restored in you, and you will be able to
love the other person again.”
The same can be said about life. Many times we get angry because we are too quick to act/judge and don't see things for what they really are. I found some funny examples of this in a series of ads for a mortgage company, you can catch them all in a compilation video here: http://www.youtube.com/watch?v=C8Keo97K9cs
“Anger has roots in nonanger elements. It
has roots in the way we live our daily life. If we
take good care of everything in us, without
discrimination, we prevent our negative energies
from dominating. We reduce the strength
of our negative seeds so that they
won’t overwhelm us.”
In my game, Franklin hasn't dealt with his anger and therefore his negative energy has escalated to the point where he can no longer keep it suppressed. He's therefore been overwhelmed by it in the form of his inner monster.
Quotes from:
http://www.ineedmotivation.com/blog/2008/07/10-verses-to-tame-anger-by-thich-nhat-hanh/
And from the Bible to:
"Hatred stirs up strife, but love covers all transgressions." Proverbs 10:12