Monday, August 30, 2010

Narrative Update

Back Story Cinematic:

- House. White picket fence. You see Franklin (young), a happy go lucky kid.
- Franklin grows up seeing life through "rose glasses". Only every exposed to the sunny side of life.
- Starts school. His experiences here (his first exposure to the real world) lead him to having feelings he doesn't recognize. Away from home - anxiousness, teasing - sadness, anger.
- Franklin is now 13. Beginning college, he's looking forward to fresh start.
- He is soon repeatedly picked on by a school jock.
- Franklin gets pushed in the corridor and this makes him click. Enough is enough!
- In a rage, Franklin hits the jock back, right to the face.
- Immediately afterward, there is a look of shock on his face, what has he done? Regardless, he has a quick sneer.
- Franklin runs from the scene.
- His emotions stir, his anger boils, RAGE!
- Franklin's inner monster is unleashed, it soon consumes him.
- Franklin is gone, the monster has control.

Fade to black.

Beginning Scene: (Prior to game start)

- Franklin (good) wakes up. He is within his own mind. White all around.
- Confused. Where am I? he thinks.
- A figure appears before him, himself? It is his inner conscious.
- Franklin learns what has happened. His physical self has been taken over by his inner monster created from the negative energy within him. This negative energy was created out of all the anger he felt from certain experiences growing up. He suppressed it rather than dealing with it as he didn't know how to handle it.
- This negative energy fuels his inner monster controlling him. If Franklin can cleanse this negative energy, he can get back control of himself.
- To locate the negative energy, he must identify the reason for his anger that created it.

GAME START

- Players must go through the different levels (acts) and find the 3 puzzle pieces within each level. This will create the mental image Franklin needs to identify his source of anger, and therefore the source of the negative energy within him. Three acts total, each dealing with a different experience in Franklin's life.

Act Titles:

Act One - "Pre-school"
Act Two - "Parents"
Act Three - "Friends"

Experiences that create the negative energy within Franklin:

Beginning of game: Age 13

Status – Franklin has just begun college, looking forward to a fresh start on things. He is soon repeatedly picked on by a school jock. Later he trips Franklin in the corridor, enough is enough! Having been bullied enough at his last school, Franklin goes into a rage. Getting up he then hits the jock and storms out to the playground. Memories of his past bullying flood his mind and his anger builds; his inner monster soon consumes him.

Level One: Age 5

Verbal Conflict – Teased at school for having not seen then popular cartoon “Captain Awesome”, a super-hero TV series. Franklin’s parents didn’t want him exposed to violence as depicted with Captain Awesome fighting the bad guys. Franklin’s anger comes from not liking the other children teasing him and his parents for not letting him watch the show.

Memory Picture: Captain Awesome programme title screen.

Level Two: Age 7

Feud – For his 7th Birthday, Franklin wanted a skateboard. Franklin liked watching kids skate in the playground. He was amazed at the cool looking tricks they could do and he wanted to learn. He wasn’t allowed though, his parents found skateboarding too dangerous. All Franklin could do was sit on the sidelines and watch in awe, leading him to resent his parents.

Memory Picture: Presents including a skateboard with a ribbon on it.

Level Three: Age 10

Relationship – Franklin wants to try out for the soccer team and asks for support from one of his friends. He gets him to try out with him only the end result is his friend gets picked for the team and he doesn’t. Franklin feels ripped off and some resentment towards his friend. He didn’t even want to try out and yet he’s the one that got picked. “He always gets everything!”...

Memory Picture: Franklin in soccer uniform.

What happens next? Final Cinematic - Draft.

In completing these 3 levels, Franklin’s inner monster controlling him will appear for him to face. Now knowing how to deal with his anger, Franklin wastes no time in sorting it out. Dodging the monsters attacks, Franklin breaks through the monster being filled with only positive energy. Surroundings fade to white, the monsters world falls apart. Franklin wakes up on the school playground. The bell rings and feeling good about himself and life, Franklin walks to class.

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