Tuesday, August 24, 2010

Refined Concept

I've been doing a lot of thinking/planning/writing to refine the concept for my game. After the comments given at the presentation I've now reduced the game to just focus on Anger, and incorporated the aspect of having "anger" represented in a character form. I've done so in a way that I was able to create a narrative and purpose for the game so am hoping this is successful. I've also rewritten the beginning of the game to a more solid and believable story. Previous it wasn't very well detailed. Probably the main change is the protagonist, Franklin, is older than previous. It made sense to relate puberty to his feelings which ultimately leads to his outbreak in which his inner monster is released.

Working Title: “Acts of Anger”

Story: Cut into scenes

Beginning

· House, white picket fence. Solid household. Tranquil setting. You see main character, Franklin. He’s a happy go lucky kid.

· Franklin. Grows up seeing life through rose glasses. Only exposed to the sunny side of life.

· Starts school age 5. Begins to feel things he doesn’t recognize. These feelings are minor though and he suppresses them.

· Franklin is now 13. He begins puberty. His hormones begin to race and he starts to have outbreaks of his emotions. – Chemical imbalance.

· Life changing event. Franklins house burns down. Soon after, Franklin replays the nights event in his head. He pictures standing out on the street watching his house ablaze, frozen in fear. Memories of his life flash before him. Happy memories of living in the house, these are going up in smoke. He looks at it from a materialistic point of view. He’s lost his home, his stability. Why did this happen?! His feelings begin to shoot through the roof. Fear. Panic. Anger. Anger takes control-sending Franklin into a rage. In doing so, his inner "monster" is unleashed.

· The "monster" begins to separate, taking the shape of 4 beings. 3 skive off, 1 approaches Franklin. GAME BEGINS.

These monsters are wreaking havoc; Franklin is the only one who can stop them…

End


· Last scene. Mum/Dad/Franklin are in a new house getting on with a new life, beginning new memories. Balance is restored.


Notes:

· Point/Click adventure game using quick time events for game play.

· Game play involves tracking down the anger monsters and successfully catching them. Clicking the wrong action will result in an eventual game over, having let the monster get away or Franklin knocked out. Players must be quick and decisive, as actions wont appear long. Take too long, game over. Players decide the path of the narrative they wish to take, all paths will lead to same end.

· Game is split up into acts. 1 act per monster.

· Monsters are a result of situations in Franklin’s past where instead of dealing with his feelings, he suppressed them having not known HOW to deal with them. Researching anger, typical causes of anger in a child include: Conflict of possessions/space, physical assault, verbal conflict, rejection, and compliance issues. Using these as a foundation I will come up with 3 experiences in Franklins life that creates the monsters. The 4th monster is a result of the house fire.

· Fighting doesn’t beat the monsters; it only fuels them making them stronger. Monsters must instead be caught and Franklin must transfer positive energy to them, calming them, thus vanquishing their anger, their evil life force.

- Ape Escape meets Heart of Darkness?



Over the break I plan to write the complete narrative of the game, storyboard it - so I know what needs to be made in terms of artwork and so in compiling it together I will know how things fit together, and then with any other time left over the break I want to do as much character artwork as possible.

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