Game Style: Point and Click Adventure.
How do you play?
Each stage will require a different method to succeed as the gameplay is specific to each feeling.
Confusion: In order to succeed in this stage, player must be decisive. The correct path may not be what it seems to be.
Example of Confusion in a game:
http://www.kongregate.com/games/FireNox/most-confusing-game-ever
Anger: In order to succeed in this stage, the player must have patience. Going in no holds barred isn’t always so efficient.
Example of a patience test: http://www.addictinggames.com/testyourpatience.htmlLevel Designs:
The aesthetics of the levels will be associated to the feelings they represent.
1) Confusion
Multiple Colour Style.
2) Anxiousness
Blue and Black Colour Style
3) Helplessness
Black and White Colour Style
4) Anger
Red and Black Colour Style.
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