Tuesday, August 31, 2010

Change to Gameplay



- Franklin. Travelling through his mind. Each level is themed around the age he was of the memory he is trying to identify, this being the cause of the negative energy (anger) that fuels the monster that has control over his physical self. Franklin may move in all directions.

- You as the player must control Franklin and successfully navigate him through each level without getting hit by obstacles, and you must also collect each of the 3 puzzle pieces specific to each level. Together these puzzle pieces form the mental picture of the memory (past experience) that Franklin needs to remember so that he can understand where his anger came from. In identifying the cause of his anger, the negative energy (perhaps in the form of a monster) will appear before him to cleanse. Franklin may then move on to the next level. Once all 3 levels are completed, there is no negative energy left within him and so the monster controlling his physical self will lose its power and control over him, returning things to normal.

- The obstacles that Franklin must avoid will be a mix of objects related to the age he was when the memory he is trying to identify occured, and monsters formed from the negative energy within him.

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