Tuesday, August 31, 2010
Change to Gameplay
Monday, August 30, 2010
Narrative Update
Experiences that create the negative energy within Franklin:
Beginning of game: Age 13
Status – Franklin has just begun college, looking forward to a fresh start on things. He is soon repeatedly picked on by a school jock. Later he trips Franklin in the corridor, enough is enough! Having been bullied enough at his last school, Franklin goes into a rage. Getting up he then hits the jock and storms out to the playground. Memories of his past bullying flood his mind and his anger builds; his inner monster soon consumes him.
Level One: Age 5
Verbal Conflict – Teased at school for having not seen then popular cartoon “Captain Awesome”, a super-hero TV series. Franklin’s parents didn’t want him exposed to violence as depicted with Captain Awesome fighting the bad guys. Franklin’s anger comes from not liking the other children teasing him and his parents for not letting him watch the show.
Memory Picture: Captain Awesome programme title screen.
Level Two: Age 7
Feud – For his 7th Birthday, Franklin wanted a skateboard. Franklin liked watching kids skate in the playground. He was amazed at the cool looking tricks they could do and he wanted to learn. He wasn’t allowed though, his parents found skateboarding too dangerous. All Franklin could do was sit on the sidelines and watch in awe, leading him to resent his parents.
Memory Picture: Presents including a skateboard with a ribbon on it.
Level Three: Age 10
Relationship – Franklin wants to try out for the soccer team and asks for support from one of his friends. He gets him to try out with him only the end result is his friend gets picked for the team and he doesn’t. Franklin feels ripped off and some resentment towards his friend. He didn’t even want to try out and yet he’s the one that got picked. “He always gets everything!”...
Memory Picture: Franklin in soccer uniform.
What happens next? Final Cinematic - Draft.
In completing these 3 levels, Franklin’s inner monster controlling him will appear for him to face. Now knowing how to deal with his anger, Franklin wastes no time in sorting it out. Dodging the monsters attacks, Franklin breaks through the monster being filled with only positive energy. Surroundings fade to white, the monsters world falls apart. Franklin wakes up on the school playground. The bell rings and feeling good about himself and life, Franklin walks to class.Saturday, August 28, 2010
Quotes of Relevance
“When you are angry, and you suffer, please go
back and inspect very deeply the content, the nature
of your perceptions. If you are capable of removing
the wrong perception, peace and happiness will
be restored in you, and you will be able to
love the other person again.”
The same can be said about life. Many times we get angry because we are too quick to act/judge and don't see things for what they really are. I found some funny examples of this in a series of ads for a mortgage company, you can catch them all in a compilation video here: http://www.youtube.com/watch?v=C8Keo97K9cs
“Anger has roots in nonanger elements. It
has roots in the way we live our daily life. If we
take good care of everything in us, without
discrimination, we prevent our negative energies
from dominating. We reduce the strength
of our negative seeds so that they
won’t overwhelm us.”
In my game, Franklin hasn't dealt with his anger and therefore his negative energy has escalated to the point where he can no longer keep it suppressed. He's therefore been overwhelmed by it in the form of his inner monster.
Quotes from:
http://www.ineedmotivation.com/blog/2008/07/10-verses-to-tame-anger-by-thich-nhat-hanh/
And from the Bible to:
"Hatred stirs up strife, but love covers all transgressions." Proverbs 10:12
Thursday, August 26, 2010
Feedback from Craig
We need to deal with our emotions as opposed to shrugging them off and suppressing them. Anger especially, as if left untreated it may result in our own self-destruction. Anger is controlling. It affects our behaviour, our relationships, and our freedom. It makes us suffer. Dealing with anger, it is commonly thought that we must get it out of our system, to vent. But the means in which many of us vent such as screaming or punching a pillow or the like are not beneficial as they lead to the practise of aggression. Instead, anger should be embraced and transformed by being mindful about it. Mindfulness allows us to identify with anger, recognize its presence and take care of it, returning us to a calm, rational state. Anger is not external; it is a part of us. Like a baby it needs to be cared for.
In this case, Franklin has grown up seeing life through rose coloured glasses, having not been exposed to anything unsafe or violent. As a result, growing up he’s beginning to see life for what it really is, and feeling things, anger, that he doesn’t know how to handle. Suppressing his anger has lead to a build up of emotion which he can no longer contain.
“You can either deal with chaos [meaning out of control emotions such as anger] now or greater chaos later.”
Fantasy, violence and physical play all have a central role in the development of children; with parents restricting what they can and can’t do, especially by means of what is safe and what is not, this limits children’s learning, their potential and their growth.
Quote taken from:
Tuesday, August 24, 2010
Refined Concept
Working Title: “Acts of Anger”
Story: Cut into scenes
Beginning
· House, white picket fence. Solid household. Tranquil setting. You see main character, Franklin. He’s a happy go lucky kid.
· Franklin. Grows up seeing life through rose glasses. Only exposed to the sunny side of life.
· Starts school age 5. Begins to feel things he doesn’t recognize. These feelings are minor though and he suppresses them.
· Franklin is now 13. He begins puberty. His hormones begin to race and he starts to have outbreaks of his emotions. – Chemical imbalance.
· Life changing event. Franklins house burns down. Soon after, Franklin replays the nights event in his head. He pictures standing out on the street watching his house ablaze, frozen in fear. Memories of his life flash before him. Happy memories of living in the house, these are going up in smoke. He looks at it from a materialistic point of view. He’s lost his home, his stability. Why did this happen?! His feelings begin to shoot through the roof. Fear. Panic. Anger. Anger takes control-sending Franklin into a rage. In doing so, his inner "monster" is unleashed.
· The "monster" begins to separate, taking the shape of 4 beings. 3 skive off, 1 approaches Franklin. GAME BEGINS.
These monsters are wreaking havoc; Franklin is the only one who can stop them…
End
· Last scene. Mum/Dad/Franklin are in a new house getting on with a new life, beginning new memories. Balance is restored.
Notes:
· Point/Click adventure game using quick time events for game play.
· Game play involves tracking down the anger monsters and successfully catching them. Clicking the wrong action will result in an eventual game over, having let the monster get away or Franklin knocked out. Players must be quick and decisive, as actions wont appear long. Take too long, game over. Players decide the path of the narrative they wish to take, all paths will lead to same end.
· Game is split up into acts. 1 act per monster.
· Monsters are a result of situations in Franklin’s past where instead of dealing with his feelings, he suppressed them having not known HOW to deal with them. Researching anger, typical causes of anger in a child include: Conflict of possessions/space, physical assault, verbal conflict, rejection, and compliance issues. Using these as a foundation I will come up with 3 experiences in Franklins life that creates the monsters. The 4th monster is a result of the house fire.
· Fighting doesn’t beat the monsters; it only fuels them making them stronger. Monsters must instead be caught and Franklin must transfer positive energy to them, calming them, thus vanquishing their anger, their evil life force.
- Ape Escape meets Heart of Darkness?
Over the break I plan to write the complete narrative of the game, storyboard it - so I know what needs to be made in terms of artwork and so in compiling it together I will know how things fit together, and then with any other time left over the break I want to do as much character artwork as possible.
Friday, August 13, 2010
After the Presentation
What of Game design/play?
Each stage will require a different method to succeed as the gameplay is specific to each feeling.
Confusion: In order to succeed in this stage, player must be decisive. The correct path may not be what it seems to be.
Example of Confusion in a game:
http://www.kongregate.com/games/FireNox/most-confusing-game-ever
Anger: In order to succeed in this stage, the player must have patience. Going in no holds barred isn’t always so efficient.
Example of a patience test: http://www.addictinggames.com/testyourpatience.htmlLevel Designs:
The aesthetics of the levels will be associated to the feelings they represent.
1) Confusion
Multiple Colour Style.
2) Anxiousness
Blue and Black Colour Style
3) Helplessness
Black and White Colour Style
4) Anger
Red and Black Colour Style.
Thursday, August 12, 2010
Wow, Catch up Time
Kid Protagonist, always had a life that’s always been on the sunny side. One day his world is turned upside down, his inner monster is unleashed from within taking over him, how can he stop it? He must learn to control himself, his feelings. The good in him exists in his mind but it is weak in comparison. Good kid must complete the 4 stages to gain full power and put a stop to the monsters control.
Wednesday:
Franklin has grown up without ever experiencing fantasy, make-believe or pretend violence. He has only ever been exposed to a complete sense of reality. There were no cartoons or fairy tales like we all have come to learn and love. Problems started to manifest as he grew older. He began to feel things not so on the “sunny side” of life. Anxiousness and Helplessness. Anger became a recurring feeling. This confused Franklin. Where had these feelings come from? He had never experience anything like them before.
Now age 8, these feelings have grown out of control, too great for Franklin to supress. As a result, his inner monster is unleashed taking over his physical self. Within his own mind, Franklin must take back control. In order to do so he must learn to control his feelings.