Friday, August 13, 2010
After the Presentation
What of Game design/play?
Each stage will require a different method to succeed as the gameplay is specific to each feeling.
Confusion: In order to succeed in this stage, player must be decisive. The correct path may not be what it seems to be.
Example of Confusion in a game:
http://www.kongregate.com/games/FireNox/most-confusing-game-ever
Anger: In order to succeed in this stage, the player must have patience. Going in no holds barred isn’t always so efficient.
Example of a patience test: http://www.addictinggames.com/testyourpatience.htmlLevel Designs:
The aesthetics of the levels will be associated to the feelings they represent.
1) Confusion
Multiple Colour Style.
2) Anxiousness
Blue and Black Colour Style
3) Helplessness
Black and White Colour Style
4) Anger
Red and Black Colour Style.
Thursday, August 12, 2010
Wow, Catch up Time
Kid Protagonist, always had a life that’s always been on the sunny side. One day his world is turned upside down, his inner monster is unleashed from within taking over him, how can he stop it? He must learn to control himself, his feelings. The good in him exists in his mind but it is weak in comparison. Good kid must complete the 4 stages to gain full power and put a stop to the monsters control.
Wednesday:
Franklin has grown up without ever experiencing fantasy, make-believe or pretend violence. He has only ever been exposed to a complete sense of reality. There were no cartoons or fairy tales like we all have come to learn and love. Problems started to manifest as he grew older. He began to feel things not so on the “sunny side” of life. Anxiousness and Helplessness. Anger became a recurring feeling. This confused Franklin. Where had these feelings come from? He had never experience anything like them before.
Now age 8, these feelings have grown out of control, too great for Franklin to supress. As a result, his inner monster is unleashed taking over his physical self. Within his own mind, Franklin must take back control. In order to do so he must learn to control his feelings.